This is about the character from The Joy of Creation, you may be looking for the original version.
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Appearance[]
He has a bottom jaw exposing his endoskeleton's bottom set of rusty teeth, his left ear is missing. He wears a top hat, like his original counterparts did.
Ignited Freddy's eyes are black with glowing pupils similar to the Phantoms from Five Nights At Freddy's 3, strangely enough, his left eyebrow is missing.
He wears a black bow-tie like his top hat on his chest with two black buttons. with lighter brown outlines around his body.
Both of Ignited Freddy's hands are missing, along with the suit on his shins and his left forearm.
Behavior[]
The Joy of Creation[]
Ignited Freddy will be positioned in the doorway in front of the player. If the player fails to deter him with the flashlight, Ignited Freddy will kill the player.
The Joy of Creation: Reborn[]
First Floor: Ignited Freddy[]
Ignited Freddy is the antagonist of the first level. During the 60 seconds in which the player has to complete the main objective, Ignited Freddy will be roaming around, trying to search for the player. If the player crosses paths with him, he will give chase and kill the player if he reaches them. He will give chase for only a brief period and is considerably slow while doing so.
The Joy of Creation: Story Mode[]
Bedroom[]
Ignited Freddy is the first enemy to attack in the Bedroom. He will appear at the window next to the crib. In his first phase, he will knock on the window as a warning to the player that he is present. In his second phase, he will pop up from the window, groaning. The player must close the curtains to block his view, causing him to leave, emitting a wail while doing so. Ignited Freddy will not move to his second phase if Ignited Bonnie is about to enter the bedroom. If the player fails to close the curtains on Ignited Freddy in order for him to leave, he will open the window and teleport behind the player, killing them. Ignited Freddy's sound cues can be filtered by the thunder ambiance playing throughout the level, due to the volume at which he emits them.
If the player's reticle is on Ignited Freddy during his attack phase, the insanity meter will rise.
Living Room[]
Ignited Freddy and Ignited Foxy work in unison in the Living Room, serving as a duo and the main threats to deal with. The player must use the television to desync his and Ignited Foxy's movement patterns, allowing the player to hide from view of the both of them as they enter the living room. If they are left unattended, Ignited Freddy and Ignited Foxy will sync up with one another, causing the player's run to end upon being ambushed.
Office[]
During the Office, Ignited Freddy will appear in the three rooms surrounding the player, hiding in the farthest corner from the camera. The player must use the flashlight on him 11 times to complete the level, as the analog clock above the front entrance will move forward five minutes every flash, ending at 6:00 AM. If the player misses Ignited Freddy, he will leave, accompanied by the sound of his laughter. If the player fails to use the flashlight on him 11 times, the power will be disabled, leaving the room in darkness as Ignited Freddy proceeds to kill the player. Losing to Ignited Freddy in the Office leads to a "Come Back" cutscene.