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The G-Man is an enigmatic and mysterious character that appears in nearly every title of the Half-Life series. Referred to as a "sinister inter-dimensional bureaucrat", he is known to display peculiar behavior and wield reality-bending powers.
The G-Man's identity and motives remain unexplained. His allegiance is also unknown to this day, although he and his Employers are apparent enemies to the Combine and are seen as a threat by them. Playing the role of an overseer and eventual employer, he often appears in odd and unreachable places, observing Gordon Freeman and other characters, periodically aiding or hindering them.
Appearances[]
Half-Life[]
The G-Man is first seen along the Sector C Line, standing in an electric tram frozen on the track opposite the tram that Freeman is traveling on during the Half-Life introduction sequence. He somehow manages to arrive at the Test Labs and Control Facilities before Freeman. Before the experiment begins, the G-Man can be seen arguing with a scientist in a locked, sound-proof room of the Research section of the Anomalous Materials Lab where only mumbling can be heard. Following the catastrophic Resonance Cascade which commences the game's action through Black Mesa, the G-Man can be seen quietly observing Gordon Freeman in several out-of-reach areas as the game progresses.
After Gordon defeats the Half-Life final boss, Nihilanth, the ruler of Xen, G-Man brings the player to "safety" in an inexplicable, abstract sequence. Appearing beside Gordon, having stripped him of his armaments while claiming the excuse that "most of them were government property," and showing him various areas of Xen. The G-Man tells Gordon that he has been observing him very carefully and praises him on his actions in Xen, which is now in his "employers" control. As he says this, dead HECU Marines, destroyed tanks, and a downed jet fighter can be seen around this area of Xen, suggesting that U.S. military forces participated in capturing Xen for the G-Man's "employers", although this may merely be part of G-Man's illusions.
Eventually, the scene changes into what appears to be a Black Mesa tram traveling through space at high speed. The G-Man then informs him that he has recommended Gordon's services to his "employers," and offers him a job. Canon states that Gordon takes the job, although the player is given a Hobson's choice, the "illusion of free choice" being reminded by the G-Man in Half-Life 2. Declining the offer results in the unarmed Freeman facing a horde of hostile Alien Grunts as the screen fades to black with the G-Man's final words; "No regrets, Mr. Freeman." Within the game files, an extended line of this can be found: "(...) but there are a few survivors of your personal holocaust, who would like the chance to meet the man responsible for the total annihilation of their race." (This line may have been referencing the Xen creatures.)
Half-Life: Opposing Force[]
In Opposing Force, the G-Man plays a slightly more direct role in the story, alternately hindering and aiding the player, Corporal Adrian Shephard, as well as observing him.
During the boot camp training chapter, the G-Man can be spotted at a window speaking to an officer and occasionally glancing at the player. Since the drill instructor mentions that Shephard's training has mysteriously accelerated, the implication is that the G-Man had an interest in Shephard before the Black Mesa incident, for unknown reasons.
During the chapter Welcome to Black Mesa, Shephard is trapped on a small walkway, with deadly radioactive liquid rising steadily towards him. The G-Man opens a door allowing him to escape, saving his life. One chapter later, "We Are Pulling Out," as Shephard attempts to evacuate Black Mesa with the rest of the marines, the G-Man closes a hangar door, forcing him to remain on the base. Later on in the chapter "The Package," the G-Man is seen rearming the nuclear bomb that eventually destroys Black Mesa, while Shephard had deactivated it moments prior. As he cannot return to the truck, the destruction of the facility became inevitable.
After Shephard defeats the Gene Worm at the end of the game, G-Man appears again. On this occasion, Shephard finds himself onboard one of the HECU's V-22 Ospreys, facing the G-Man. The G-Man informs Shephard that, contrary to his employer's original wishes, Shephard is to be spared and detained. The G-Man says that he has been impressed by Shephard's ability to "adapt & survive against all odds" in the Black Mesa facility and comments that these are traits that remind him of himself. As the G-Man delivers this closing monologue, the plane carries them away from Black Mesa, shortly before a nuclear blast flashes outside confirming its destruction. The aircraft's location then suddenly switches to the skies of Xen, then finally to an emptiness similar to that encountered by the Black Mesa tram at the end of Half-Life. The G-Man then leaves Shephard via a portal in the cockpit, and the screen fades to the closing titles.
Half-Life: Blue Shift and Half-Life: Decay[]
In both Blue Shift and Decay, the main characters of each game, Barney Calhoun and doctors Gina Cross and Colette Green, see the G-Man on one occasion near the beginning of each game, but he either doesn't seem to notice any of them, or he ignores them. This suggests that he either doesn't have the same interest in them that he has in Gordon Freeman and Adrian Shephard, or he was too busy.
Half-Life 2[]
Half-Life 2 begins with Gordon being greeted by the G-Man around 20 years after the Black Mesa Incident while seeing a dream-like montage of images such as the Black Mesa test chamber and interior areas of the Citadel. In his speech, the G-Man hints that he put Gordon into stasis for his safety and that an opportunity has now arisen which will allow Freeman to begin his campaign against the Combine forces on Earth. He continuously refers to Gordon Freeman as "Mister Freeman" throughout the introductory sequence, forgoing Gordon's proper title of doctor. However, during the ending sequence, he refers to Gordon as "Doctor Freeman."
The G-Man is briefly visible at various other points during the events of the game, including along the different vehicle sequences, but these are only from a great distance or as seen on video terminals until the game's finale. After an uphill battle in the Citadel, Gordon causes critical damage to the structure's Dark Energy reactor, resulting in an explosion that might have caused his death, had the G-Man not seemingly stopped time to extract Gordon to safety to await further "employment offers" (while leaving Alyx to perish in the explosion). The game ends with travel through the same emptiness that was the Half-Life ending, and with the G-Man stepping through some doorway portal, though not before fixing his tie.
The G-Man, at this point, makes it clear that he will once again be placing Freeman in stasis while he entertains some "interesting offers" for Gordon's services, this time making no mention of his "employers," as he had in Half-Life, justifying that the current situation is "extraordinary" enough to contemplate taking up any of these offers. Before their showdown, Doctor Breen also asks Gordon, "Did you realize your contract was open to the highest bidder?", probably a reference to the "contract" Gordon has with the G-Man.
Half-Life 2: Episode One[]
The G-Man is only seen once in Episode One. At the beginning of the game, which begins at the point when Half-Life 2 ends, he walks back into the black void that he left Gordon in and opens his mouth to say something but then notices a purple glowing Vortigaunt to his left. He appears to be slightly amused at the sight, but then notices another on his right, and the smile drops from his face. As more and more Vortigaunts appear, he begins to look irritated, and then, as he looks toward Gordon, he realizes what is happening. Irritation changes to anger. As two more Vortigaunts stand on either side of Gordon and grab his arms, the G-Man straightens his tie more violently than before and sternly responds to their chant with a single sentence: "We'll see... about that!". Gordon is then immediately teleported away and found by Dog in a pile of rubble just outside the Citadel.
This incident shows the Vortigaunts can enter the G-Man's realm. This is also the first time any hindrance (definitive or temporary) is seen in the G-Man's plans, as well as the first time the G-Man displays anger, if strongly restrained.
Half-Life 2: Episode Two[]
“ | Dr. Freeman...I realize this moment may not be the most...convenient for a 'heart-to-heart'... | „ |
~ G-Man |
The G-Man first appears to Gordon while a group of Vortigaunts is occupied healing the heavily wounded Alyx Vance. He explains that the reason for his absence is that the Vortigaunts have been preventing him from appearing to Gordon, thus he needed to wait for the Vortigaunts to be preoccupied so that he could contact him. Just like in Half-Life 2, he appears in a surreal, dream-like sequence taking place in several locations: the rocket silo located at White Forest, the same corridor as the one seen in the message left by Judith Mossman, and what seems to be the entrance to the Anomalous Materials Laboratories in the Black Mesa Research Facility from Half-Life (it might also be another entrance, but this place being a striking Half-Life element, the differences seen are likely just aesthetic and related to the different game engine). He then explains that he was the one to "pluck" Alyx Vance from Black Mesa, despite objections from unidentified naysayers that she was "a mere child, and of no practical use to anyone," and that he has learned to "ignore such naysayers, when quelling them was out of the question" (An image of Doctor Breen flashes in the background during a short pause between "when" and "quelling"). He then instructs Gordon to safely escort Alyx to White Forest, as repayment for the G-Man's previous insurance of his survival, stating he wished he could do more than simply monitor Gordon, but has agreed to "abide by certain restrictions." While Alyx is still unconscious, he then whispers into her ear to tell her father to "prepare for unforeseen consequences" when she sees him. During the sequence, he seems to be less rigid and more human-like and is not seen carrying his briefcase.
Just after she delivers the message to her father, Alyx seems dizzy and holds her head, suggesting that she wasn't consciously speaking. The G-Man flashes on the screen just before she delivers the message, which could have triggered her to say it subconsciously. Another reason to believe Alyx has no idea what's happening is that she never mentions the G-Man at all, which she would if she could remember. Eli is noticeably disturbed by the words, to the point where he almost collapses in shock. After making up an excuse for Alyx to leave the room, Eli reveals to Gordon that he is aware of their "mutual friend" as well. He explains that the G-Man delivered sample GG-3883 which ultimately caused the Black Mesa Incident, and whispered in his ear to "prepare for unforeseen consequences" shortly before the Resonance Cascade. Eli then begins to express the hope that he and Gordon will be able to take some unknown action, but is interrupted by Alyx's return. Shortly after, Eli tells Gordon he believes the message is a warning regarding the Borealis and reiterates his belief that it should be destroyed lest the events of Black Mesa repeat themselves. Whatever Eli knew is left unsaid, as he is killed by a Combine Advisor before having the opportunity to elaborate further.
Half-Life: Alyx[]
Five years before the events of Half-Life 2, the G-Man is captured by the Combine with methods yet to be specified and held in a floating prison called the Vault, which is powered by Vortigaunt energy to keep him contained. After he is freed by Alyx Vance, he pulls her into his dimension. Alyx initially believes him to be Gordon Freeman, which amuses the G-Man, who claims that Freeman does not need such a powerful prison to be held captive. Alyx asks who he is, and he replies, "Perhaps what I am is not as important as what I can offer you in exchange for coming all this way," and offers his services to Alyx. She asks that the G-Man remove the Combine from Earth, but he deems it too large of a request and against the wishes of some of his employers. He then shows her the future where Eli Vance is killed by a Combine Advisor and rewinds time, giving her the opportunity to kill the Advisor. Alyx does so, and the G-Man points out she has proven a worthy successor to Freeman, whom he claims to have grown dissatisfied with due to Freeman's inability or refusal to carry out his orders. Alyx asks him to send her home, but he simply replies she misunderstands her situation before leaving her in stasis.
In the post-credits scene Gordon Freeman wakes up at White Forest to find Eli alive, the Advisor dead, and Alyx missing. Eli, seeing the G-Man watching from a nearby balcony, realizes that the G-Man exploited his own death to detain Alyx. The G-Man walks away, disappearing behind a pillar as Eli plots revenge with Gordon.
Appearance[]
Physically, the G-Man appears to be a middle-aged Caucasian male with a tall, thin physique, pale skin, a slightly crooked facial structure, a prominent widow's peak, black hair styled in a crew cut, and pale green eyes. In all appearances, he is seen dressed in a gray-blue suit and is almost always seen carrying a briefcase.
The G-Man speaks in a slow, commanding manner, with a certain accentuated low-key moroseness to his tone, bordering on the cryptic. Most notably, he has an odd habit of placing unusual stress on syllables, stressing the wrong parts of words, making unnecessary pauses, and awkwardly changing the pitch of his voice. He also tends to elongate consonants, especially the "S." Overall he appears to be uncomfortable with and unused to human languages.
Personality and skills[]
The G-Man is an almost complete enigma. In the Half-Life Audio Script, he is referred to as follows: "The cryptical bureaucrat, mystery man with a briefcase. He appears in the shadows, disappears when you chase him down dead-end corridors. He leads you into danger and guides you to safety, as the whim strikes him. His motives remain mysterious, but at the end of the game, when you have extinguished an alien civilization, he offers you a job with whoever it is he works for."
The G-Man possesses a calm, almost uninterested demeanor, particularly apparent in the ruined and alien-infested Black Mesa facility. He can often be seen calmly straightening his tie or brushing his suit lapels with his hands, regardless of whatever chaos may be surrounding him. Even when angered, he maintains a decidedly restrained demeanor. (Though removed voice lines include him snarling and becoming impatient, even muttering "Well, shit." as the Vortigaunts impede him). He also has demonstrated a dry sense of humor.
He has stepped in directly and rescued Adrian Shephard and Alyx Vance before the destruction of Black Mesa, suggesting that he is capable of mercy, though it is more likely that he merely did this for his interests (and in Shephard's case, against the wishes of his employers).
The G-Man seems to occasionally take an interest in certain individuals, using his powers and skills at manipulation to guide them down certain paths. He has made pawns of Gordon Freeman, Alyx Vance, and Adrian Shephard, as well as perhaps countless others. It is also implied that he orchestrated the Black Mesa Incident, meaning that Dr. Breen was also under his influence. Individuals chosen by the G-Man can be "hired" by him after proving themselves capable of completing tasks for his goals, and are then placed in stasis until they can be useful to him. Gordon Freeman was hired after escaping Black Mesa and killing the Nihilanth, and Alyx Vance was hired after breaking him out of the Vault.
The G-Man mentioned to Adrian that he has great respect for people who can survive against incredible odds, citing that such people remind him of himself, implying that G-Man has previously been in similarly dangerous situations on his own. His message to Eli mentioning "unforeseen consequences" and the subsequent revelation about the threat to humanity posed by the Combine acquiring the technology onboard the Borealis could imply that the G-Man might secretly be sympathetic to humanity and its fight for survival. Alternatively, these actions may be more self-serving in some unknown way than sympathetic.
The G-Man appears quite skilled with technology and is capable of operating a very wide range of machinery, ranging from simple cell phones and sealed steel doors to complex nuclear weapons (although for the latter there are instructions inside the cap) and experimental teleports and portals.
Throughout the entire Half-Life series, the G-Man tends to appear in an out-of-the-way or hard to reach location and then walk away and vanish without a trace once the player arrives. He is seen twice using portals, perhaps explaining his ability to appear and disappear randomly. What's more, one of the portals that he used appeared shortly before he entered it and then disappeared after he left, suggesting that the G-Man can somehow create such entities. The G-Man also seems to be able to control time, as he briefly stops the reactor explosion at the end of Half-Life 2 and transports individuals into and from stasis through different dimensions. This, however, may be the G-Man teleporting individuals to safety and putting them into stasis, creating the illusion that the world around them bends to his will.
In Half-Life: Alyx it is revealed that the G-Man is capable of time travel when during the epilogue of the game he transports Alyx and himself 5 years into the future to show her the moment when her father dies at the hands of Advisors at the end of Half-Life 2: Episode Two. He offers Alyx the possibility of changing the future, hinting he is capable of temporal manipulation. During the dialogue with Alyx, the G-Man seems to be shifting in multitude of his copies, hinting that he is either capable of being present at multiple places at once or capable of predicting and experiencing multiple various futures that are yet to happen. This can be seen when speaking to Alyx and almost every answer he gives her is followed by a new "clone" of the G-Man leaving the scene as if every answer of G-Man to Alyx's question created a different timeline of events.
In most games featuring the G-Man, there are several sequences when the G-Man is talking at close range to the player, and various areas can be seen in the background, including areas from Black Mesa or even areas the player will visit later into the game. In these sequences, the G-Man talks to the player (the player's character never responds or reacts in any way) and can be seen quickly appearing in different portions of the screen, in dream-like sequences. He also appears on TV screens and Breencasts dotted around the environment; G-Man also seems to have technopathic or telepathic abilities of some sort, as the player will occasionally see his face on things such as unplugged televisions.
The G-Man likely uses the ability to manipulate the senses of individuals, to see and hear what he wants them to. This ability could explain the appearance of the G-Man on unplugged televisions or the Black Mesa Anomalous Materials lobby in the Episode 2 cutscene.
His only real weakness appears to be large amounts of Vortigaunt energy, which prevents him from using his powers. In Half-Life 2: Episode One, he is visibly angry at the combined effort of several Vortigaunts to stop him from intervening in Gordon's rescue. Likewise, in Alyx, it is revealed that the Combine have been using the energy of captured Vortigaunts to power his prison cell in the Vault.
When asked by Alyx about who he is, G-Man answers with enigmatic "Perhaps what I am is not as important..." This sentence implies that the G-Man does not see himself as a person but rather as an entity or being that takes the form of a human male out of necessity.
Behind the scenes[]
- The G-Man's name comes from "G-Man," an American colloquialism meaning "Government Man." However, he is never identified or referred to like this in any of the Half-Life games, his name being merely a code name/nickname derived from his Half-Life model and entity name and has since been reused in subsequent games of the series. It has been confirmed and referred to as such in documentaries featuring Valve employees, or the voice actor credits for Half-Life 2 or Raising the Bar. Furthermore, in the manual for Opposing Force, Shephard makes mention of him as "G-Man." Also, the pre-release Half-Life model featured the United States Department of Defense logo on the briefcase. Another explanation of the G-Man's nature is given in the comment section of the file "npc_gman.cpp" in the Source SDK file "sourcesdk.gcf", the following is written: "// Purpose: The G-Man, misunderstood servant of the people." In the official Half-Life audio script finally, the G-Man is referred to as "Administrator," suggesting he is the one overseeing experiments. This title was later retconned to refer to Wallace Breen.
- Originally, Half-Life’s Black Mesa Security Forces were to be hostile to the player and attack them. After several tests, allied NPCs showed their usefulness and testers grew fond of their (occasionally bumbling) behaviors. The Black Mesa security guards, as well as large parts of the story, and the main character itself, were rethought. Then, the team came to think about characters that were neither allies nor enemies to the player, leading to the creation of the G-Man.
- Frank Sheldon, an Alexander Technique practitioner and the person whom G-Man's Half-Life 2 model is based on, was originally slated to be the model for Dr. Breen. It was chosen for G-Man's appearance after Bill Van Buren presented a hastily Photoshopped image of Sheldon, with chopped-off hair and a scaled-down face shape.
- Doug Wood, who designed the facial expressions of the Half-Life 2 G-Man model, wanted the player to never quite know what side the G-Man was on by giving him ambiguous facial expressions. For example, Wood would have the G-Man express an apologetic look toward Freeman as he 'regretted' to put the latter in this situation, but then have him give a slight smirk or smile at the end to keep the player guessing about his sincerity.
- The Half-Life 2 model originally had darker eyes and a blue tie instead of purple.
- The Half-Life 2 introductions went through two different versions before the final one. One version, proposed June 2, 2000, to the development team by Marc Laidlaw, has Gordon waking up amid beautiful rolling hills, with a bright blue sky, singing birds, and a modern city below. Then the G-Man appears, and the landscape starts to change to become the Combine-controlled City 17, with a wasteland around it, while G-Man does not talk much, preferring to show Gordon images instead of explaining in detail. Then, Gordon climbs into a train and the people inside it start moving, and he encounters Samuel. The second one is shorter, but the G-Man is more specific, mentioning, for example, the time lapse between Half-Life and Half-Life 2, which is said to be ten years, changed to twenty when Episode One was released. Then Gordon was to abruptly wake up on the train, and also encounter Samuel.
- In the Episode Two trailer, the G-Man is shown standing over Alyx, apparently talking to Gordon and telling him that he is "not supposed to be here" and that he should "forget about all this." This dialog comes from two unused voice clips for Half-Life 2, featured in a different version of the E3 2003 video "Psyche" found at the end of the WC mappack map "
hazard01
", while the scene itself was modified for the final version of the game. - Leftover Episode One voice lines (gman_comebacknow, gman_getbackhere, gman_notforlong, gman_notthistime) suggest that in earlier iterations of Episode One, the G-Man had a much more hostile reaction to the Vortigaunts' "theft" of Gordon, and would make a more concerted effort to pursue and reclaim him instead of simply backing off and waiting for them to become "occupied" to talk to Gordon again as he does in Episode Two.
- One such line (gman_wellsh) contains the only instance of the G-Man using expletives.
- During development on a project intended as a potential Half-Life 3, Valve brought back Frank Sheldon to re-scan his face for the Source 2 engine. The developers were very surprised when Sheldon, obviously familiar with the character his face had been used for, showed up to the photoshoot complete with a suit and tie. This project was ultimately canceled due to the Source 2 engine's unfinished state, but the scans were re-used for Half-Life: Alyx.
- Erik Wolpaw had never worked directly with Michael Shapiro until it came time for Half-Life: Alyx's recording sessions and was very nervous that Shapiro would not remember how to voice the G-Man after a 13-year hiatus. He and Sean Vanaman were pleasantly surprised when Shapiro stepped into the booth, read the script, and completed all of the G-Man's dialogue in one 20-minute take (most of this take is what is used in the game, plus lines recorded during pickups from later in the year).
- Valve animator Jamaal Bradley performed motion-capture animation for the G-Man in Half-Life: Alyx. Bradley posted the initial reference video on his Twitter (which includes cut audio of Merle Dandridge as Alyx). A side-by-side comparison with the finished animation can be viewed here.
- The original script for Half-Life: Alyx called for Alyx to ask G-Man what he is, as opposed to the retail version where she asks who he is. Despite the change, the G-Man's response remains the same, and he also refers to himself as a "what".
Trivia[]
- The G-Man's statement "prepare for unforeseen consequences" is a reference to the third chapter of Half-Life, Unforeseen Consequences, in which Gordon Freeman regains consciousness after the Resonance Cascade occurs. This line symbolizes the power of G-Man's words, as this event marks the beginning of the Black Mesa Incident.
- The G-Man is famous in the Garry's Mod community for his numerous humorous poses, exaggerated facial expressions, and or as a running joke in many videos relayed by the YTMND community.
- In February 2011, Portal series' writer Chet Faliszek mocked one of the many wild theories community members have about the G-Man by telling to the Australian arm of the website News.com that the G-Man is, in fact, a mysterious version of Gordon Freeman from the future and that he is Alyx's great grandfather. He then briefly stated, "We're not prepared to talk about that at the moment," and later told, the website "Sure it was a joke. OR WAS IT?".
- One of the many bots in Team Fortress 2 has the name G-Man.
- The G-Man was to be mentioned in Portal 2. At some point, soon after waking up Chell, Wheatley (Known as Pendleton at that time) was to tell her, "A man with a briefcase was just here looking for you!"
- If the player is to use an impulse 101 cheat in Half-life and attempt to attack the G-Man, the G-Man is unharmed as Valve never designed and implemented a script if the G-Man is to be assaulted by the player. However, in Half-Life: Day One, if the player shoots the G-Man above the hangar in the chapter "We've got Hostiles," he will react by running away from the player. This has been removed in the retail Half-Life in which he will still react but will walk away as if nothing has happened. Elsewhere, if the player shoots the G-Man in Apprehension, the G-Man will not disappear and is not intractable.
- In Half-Life 2, the G-Man can be killed when a player spawns an enemy NPC next to the G-Man.
- All NPCs in Half-Life will never attack the G-Man. However, in Half-Life 2 and its Episodes, any NPCs that are not allied to the Rebels will attack the G-Man when they see him. However, this can only be seen through console commands. Note that he can only die if attacked with weapons of a high rate of fire (such as the MP7), and he will not die if attacked with slow attacks such as zombie claws or the SPAS-12.
- There is a glitch in Half-Life 2 where if the player presses the movement keys while the Half-Life 2 Logo is on screen, it will cause the G-Man to face a random direction instead of in front of the screen. (See picture above.)
- In some beta maps of Counter-Strike, the G-Man appears as a hostage. He can be killed but lacks a dying animation because he never dies in Half-Life. The G-Man does not appear if the beta maps are played in Counter-Strike: Condition Zero as all hostages are replaced by new models.
- Before putting Freeman in stasis at the end of Half-Life 2, the G-Man said that it felt to him as if Freeman had only just arrived. This could just be a figure of speech, but seeing how Gordon had been on his "assignment" for about half a month (including the time in stasis from the Combine teleporter), it could also imply that for the G-Man, or the realm he comes from, time moves far faster. In Half-Life: Alyx, the G-Man's ability to pull a young Alyx Vance out of time and his apparent knowledge of events in the future may suggest the G-Man experiences time differently from most.
- In Half-Life, Opposing Force and Half Life: Alyx, the G-Man's suit jacket has two buttons, while in Half-Life 2 and its episodes, it has three buttons.
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