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Astroman

Astro Man is one of the eight Robot Master that appears in Megaman 8. He was created to work on an planetarium, but he was stolen and reprogrammed by the Dr. Wily to give a combat robbery. He uses his abilities to confuse his enemies and despite his great powers, Astro Man is modest and shy, he too is a coward and easily frightened and also not very reliable in battle. He is also known for being champion in hide and seek.   

Megaman 8[]

Astro Man is one of four robberies that were placed to protect the planetary barrier in northeastern Europa, quite possible in Norway. He is later defeated by the Megaman. He will attack using his two orbs levitating around him and them he will his weapon that the Astro Crush that a destructive attack of comets. His weakness is the Homing Sniper. 

Megaman & Bass[]

King revives Astro Man to use the data he stole in opening phase. He is one of the first three Robot Masters in Megaman & Bass, alongside Cold Man and Ground Man. He attacks using his orbs and summoning his Shururuns and using his Copy Vision. After of defeating the Astro Man opens steps for Dynamo ManPirate Man and Tengu Man. 

Rockman Stretegy[]

Astro Man appeared in Meteorite Surface in Africa and with Stone Man and both are sent to help the Aquarius. Soon after he appears no the level of the chemical plants nest to Yamato Man and Dive Man to stop the Megaman.

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